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CLASS Algorithmica k/1
GRADE  
TEACHER n/a
TIME 11:30-12:15
LOCATION New Jersey (Teaneck, NB, Wayne)  
ROOM 715
TEXTBOOKS  
STUDENTS
Subject Algorithmica
PROGRAM

An algorithm is a step-by-step procedure or directions for doing something. Most often, an algorithm is created for a computer or a robot, but a cake recipe is an algorithm, too!
In this class, the learning is based on real-life activities (e.g. animation with zoetropes, games on coordinate plane, quest stories, tasks from CS Unplugged). We combine these activities with math /logic problems and with programming exercises (Rover/Bigtrak in class, computer games as homework).

Children learn about computers and robots, but most importantly, they develop their thinking and creativity. While solving logical problems, playing memory games or acting out the algorithms, the students gain important cognitive skills and construct mathematical and programming concepts.

Students do not need to bring laptops to this class (although some homework tasks may require use of computer). Parents are strongly encouraged to stay in class, observe and (if need be) help the students, for example: transitioning between activities, understanding the tasks, handling manipulatives and robots.

Bigtrak is a programmable electric vehicle that can remember up to 16 commands and execute them in sequence. The commants are entered through the keypad on top of the vehicle. Read more at:
http://en.wikipedia.org/wiki/Big_Trak

ReCon 6.0 is a programmable rover with accessories. It can remember nine algorithms (trips) with up to fifty commands. See the review at http://www.youtube.com/watch?v=ma5OqHo564I and read more: http://www.timberdoodle.com/ReCon_6_Programmable_Rover_p/322-455.htm

CS Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around. Read more at http://csunplugged.org/

HOMEWORK Get homework for